This page contains a list of my research publications, public speaking activities and media appearances.
Peer-reviewed research publications
So far, all of my research publications are published as open access papers, which means they are freely accessible to anyone with an internet connection. :)
Judith van Stegeren and Jakub Myśliwiec. Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. Accepted for FDG 2021.
Lorenzo Gatti and Judith van Stegeren.
Improving Dutch sentiment analysis in Pattern. Computational Linguistics in the Netherlands 10, 73-89. Published 2020-12-12. Judith van Stegeren, Mariët Theune.
Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora. 12th edition of the Intelligent Narrative Technologies workshop. October 19-20, 2020. [datasets] [talk on YouTube] Thérèse Bergsma, Judith van Stegeren, Mariët Theune.
Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim. Games and NLP workshop, LREC 2020. Judith van Stegeren, Mariët Theune.
Remixing Headlines for Context-Appropriate Flavor Text.
IEEE Conference on Games (COG) 2019. London, UK. August 20–23, 2019. Judith van Stegeren, Mariët Theune.
Narrative Generation in the Wild: Methods from NaNoGenMo.
StoryNLP workshop, ACL 2019. Florence, Italy. August 1–3, 2019. Judith van Stegeren, Mariët Theune.
Churnalist: Fictional Headline Generation for Context-appropriate Flavor Text.
Proceedings of International Conference on Computational Creativity 2019 (ICCC2019). Charlotte, North Carolina, USA. June 17–22, 2019. Judith van Stegeren, Mariët Theune.
Towards Generating Textual Game Assets from Real-World Data.
Proceedings of Foundations of Digital Games 2018 (FDG2018). Malmö, Sweden. August 7–10, 2018. [Related poster] Herman Geuvers, Wouter Geraedts, Bram Geron, Judith van Stegeren.
A type system for Continuation Calculus.
EPTCS 164. Proceedings Fifth International Workshop on Classical Logic and Computation. Vienna, Austria. July 13, 2014. Ed. Paulo Oliva, pp. 1-18. Industry publications
Johannes Steinrücke, Paris Mavromoustakos-Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune, and Bernard Veldkamp. Data2Game: Towards an Integrated Demonstrator. Accepted for AHFE 2021.
“Fantastic Strings and Where to Find Them”, Intelligent Narrative Technologies 2020 workshop, AIIDE 2020. October 2020.
video “How to LexisNexis”, IPSO talk, Human Media Interaction, University of Twente. June, 2020.
“Schokkende beelden: grafische vormgeving in de wetenschap”, #RU Colleges, Nijmegen. February 14, 2020. [
slides] “Improving Pattern.nl sentiment analysis” (joint work with Lorenzo Gatti), CLIN30, Utrecht. January 30, 2020. [
slides by Lorenzo Gatti] “Word embeddings as knowledge base for flavour text generation”, CLIN29, Groningen. January 31, 2019. [
slides] “Natural language generation for games”, Qualifier talk, Enschede. September 3, 2018.
“Searching for scientific literature like a pro”, #RU Colleges, Nijmegen. June 15, 2018. [
slides] [ search log .odt] [ search log .doc] [ scopus csv example] [ video] “The incident response toolkit. The stuff they don’t teach you in school.” Security in Organisations, TRU/e security. November 13, 2017. [
slides] “Breaking the bank. Tracing defacers through a company network.” Reflectie & Beroepsorientatie, Radboud University, Nijmegen. May 2, 2017. [
slides] “Getting started with malware analysis.” #RU Colleges, Nijmegen. 2 November 2016. [
slides] “The Future of IT - Shaping a Secure Society”, panel participant. NRC Carrière Café, Jaarsbeurs Utrecht. 15 September 2016.